Player Orientation

The World
Hjarta is in a time of innovation. Her people have only just begun to untangle the archaic mysteries of magic. For all of history, her people have struggled against the untamed wilds for their right to survive, and with new skills at their disposal the people are beginning to take the upper hand. Rumors of untapped elemental powers have begun to spread through the circles of arcane study, and many experiments in manipulating the ethereal Weave are being under gone.

Early in her life, around the time of dragon birth, Hjarta was gifted three moons by the gods. These moons align every 5 years, causing tremendous tidal chaos that results in enormous tsunamis, expansive floods and horrendous storms. The people of Hjarta have avoided their coasts and sea travel is almost unheard of.

Stats
The first step in any character is to roll its stats. If doing the recommended group character creation, follow the DM's instructions, otherwise, do the following.

Characters have 6 stats, Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.

For each stat, roll 4 six sided dice and take the total of the highest 4 (4d6 drop lowest). Be sure to write these in order as you roll them. Eg, I roll 4, 3, 6, 2, my total is 4 + 3 + 6 = 13

Next roll two additional d6, mark an up pointing arrow next to the corresponding stat of the first dice, and a downward arrow next to the corresponding stat of the second dice. We use these arrows to help inspire interesting characters later. Eg, I roll 2, 4, I put an up next to my Dexterity and a down next to my Intelligence.

As you move forward in creating your character, consider putting your highest stat in the stat marked with the up arrow, and your lowest stat in the one marked with the down arrow. Take a moment to think what that character would play like. "I have high Dexterity but low Intelligence, so I'm fast but not very bright". "Maybe I'm the dimwitted ranger who was raised by wolves!". Compare this character concept with the one you had going in and come to a decision about your class and race as described below.

Common Races

 * Dwarf
 * Elf
 * Halfling
 * Human

Uncommon Races

 * Dragonborn
 * Gnome
 * Half-Elf
 * Half-Orc
 * Tiefling

Classes

 * Barbarian
 * Bard
 * Cleric
 * Druid
 * Fighter
 * Monk
 * Paladin
 * Ranger
 * Rogue
 * Sorcerer
 * Warlock
 * Wizard

Backgrounds
Pick one from below or customize one with your DM
 * Acolyte
 * Charlatan
 * Criminal
 * Entertainer
 * Folk Hero
 * Guild Artisan
 * Hermit
 * Noble
 * Outlander
 * Sage
 * Sailor
 * Soldier
 * Urchin